8/18/2023 0 Comments Udemy indesignOver the next two decades, I grew my business to employ up to 10 employees and generated over half a million in annual revenue. I have been working with InDesign and Illustrator ever since. As a company, we published 75 titles and 2 monthly magazines. In 2001, I started my own publishing company. I began my design career in 1993 in the magazine industry. I help other business owners refine and strengthen their brands through strategy and design. In 2020, I sold my business and became a Brand Strategist and Identity Designer. I have been working in InDesign even longer - over 20 years.As the founder and CEO of an educational publishing company, my team and I used Illustrator and InDesign to create graphics for branding and marketing purposes. ![]() For more than a decade, I have been working with Illustrator on a weekly basis, if not daily. You will need a copy of Adobe InDesign CCĭescription: Instructor CredentialsMy name is Terri Johnson, and I’ll be your instructor for the Adobe InDesign courses.Get you ready to create all kinds of graphic designs for the workplace or your own freelancing career.Practical graphic design skills to create eye-catching and impactful final outcomes that satisfy the needs of the client, the customer, and the brand.Fundamentals of print design functions such as interactive elements, colors, gradients, content layouts, and printing-specific details. ![]() Give out practical tips that I have gained working 20+ years in the industry - namely creating brand guidelines and speeding up the InDesign Process.You will be able to create logos, social media banners, or designs for clothing and other merchandise Learn to design quickly, efficiently, and precisely so that your work is not only beautiful, but sharp and balanced 0.0 | (0 ratings) | 6 students | Author: Day1Company Dive Course Duration: 14 sections
0 Comments
8/18/2023 0 Comments Pneumatic leg compression![]() ![]() Collectively, these data indicate that IPC improves exercise tolerance in a model of peripheral arterial insufficiency in part by enhancing blood flow to collateral-dependent tissues. Intermittent Pneumatic CompressionDevices The vast majority of devices that are considered mechanicalinvolve a pneumatic compression device supplying air to legand/or foot chambers that are intermittently inflated with airto a preselected pressure either in a uniform or sequential fash-ion. Capillary contacts per fiber and citrate synthase activity were not significantly altered by IPC treatment. Compared with sham-treated controls, blood flow measured with isotope-labeled microspheres during in situ contractions tended to be higher in IPC-treated animals in muscles composed of predominantly fast-twitch white fibers, such as the plantaris (∼93%, P = 0.02). Marked increases in treadmill exercise tolerance (∼33%, P < 0.05) and improved muscle performance in situ (∼10%, P < 0.05) were observed in IPC-treated animals. A third group of nonligated rats was also studied. Animals were anesthetized daily and exposed to 1-h sessions of bilateral IPC or sham treatment for 14-16 consecutive days. Male Sprague-Dawley rats were subjected to bilateral ligation of the femoral artery and randomly allocated to treatment or sham groups. We tested the hypothesis that 2 wk of daily application of IPC enhances exercise tolerance by improving blood flow and promoting angiogenesis in skeletal muscle in a model of peripheral arterial insufficiency. Application of intermittent pneumatic leg compressions (IPC) is regarded as a promising noninvasive approach to treat this condition, but the clinical efficacy, as well the mechanistic basis of action of this therapy, remain poorly defined. Despite the escalating prevalence in the aging population, few therapeutic options exist to treat patients with peripheral arterial disease. 8/18/2023 0 Comments Viking range colorsNew Viking Professional TurboChef Oven – The Viking Professional TurboChef™ 30” W. Viking’s Bluezone Fresh Preservation Technology strips microbes, ethylene, hydrocarbons, odors and other contaminants inside the refrigerator to provide the ultimate in food preservation. Ultimate temperature and humidity control can be achieved by using the most innovative and advanced purification technology available to purify the air the Viking BlueZone Fresh Preservation Technology. This new line of fully integrated refrigeration fits flush seamlessly into cabinetry with no visible hinges or grills and appears hidden and disappears into the cabinetry. The introduction will begin with the 36” wide bottom freezer refrigerator and expand into additional models. New Viking Professional 7 Series Fully Integrated Refrigerators – Viking introduces new Viking Professional fully integrated built-in refrigeration products in 2016 with the exclusive patented BlueZone Fresh Preservation Technology and other industry exclusive features. Many of these features are available exclusively in Viking appliances.”Ī few of the new Viking product lines on display at the show include: “We are bringing the commercial kitchen to the residential customer with new designs and features previously only available in the commercial kitchen. ![]() “At KBIS everyone visiting Viking will be amazed at the advanced technologies and new products,” said Selim Bassoul, Chairman and CEO of The Middleby Corporation, parent company of Viking Range. Viking Range, LLC, the leader in residential kitchen technology, will showcase industry leading new products and technologies at the upcoming Kitchen and Bath Industry Show in Las Vegas, January 19 – 21, 2016 in booth N327. ![]() Alongside the main story quests of the game, players can engage in optional side quests which feature fleshed out supporting characters and multiple outcomes, most of which are not typical " fetch quests" in role-playing video games. Most locations feature a fog of war effect, a dark, black one for regions not explored, and a lighter effect for areas that have already been explored and have been moved away from. Įxploration of the game world involves visiting locations as they become unlocked, with some only accessible after progressing the main story whereupon players can freely explore the location to find enemies, items, and objectives for quests they are on. Characters level up upon acquiring experience points from completing quests and certain situations – battling enemies does not reward experience, meaning conducting non-violent approaches can be just as rewarding. The character classes and game mechanics are similar to Dungeons & Dragons, but are a proprietary system created for the game. In addition to these, the character may make use of five skills – Stealth, Athletics, Lore, Mechanics and Survival – which confer bonuses in various situations, such as unlocking containers and gaining bonuses when resting outside inns. Each class of the eleven available – fighter, rogue, ranger, barbarian, monk, paladin, wizard, druid, priest, chanter, and cipher – benefits from certain prominent stats in the game, and features a set of abilities unique to them, which can be used in battles with hostile enemies and creatures: for example, the cipher can use the soul of an enemy in order to attack them, and druids can shapeshift into a beast and cast spells. New games begin with players creating a character, with the choices they make on the character's race, background, stats, and class – except their appearance – impacting what choices can be made in dialogues with non-player characters (NPCs) or interactive objects. The game is played from a fixed isometric viewpoint consisting of 3D models against two-dimensional pre-rendered backdrops, in a similar vein as its spiritual predecessors – Baldur's Gate, Icewind Dale, and Planescape: Torment. Pillars of Eternity sees players assume the role of a character defined as a "Watcher" – a person able to see and interact with the souls of people, viewing the memories of those deceased or communing with those who linger – operating on role-playing mechanics that include party-based real-time-with-pause tactical gameplay. A sequel, Pillars of Eternity II: Deadfire, was released in May 2018.Īn example of dialogue in the game, depicting the interface. A two-part expansion pack, The White March was released in August 2015 and February 2016, respectively. The game also won various awards and accolades, including best RPG of 2015. Pillars of Eternity received critical acclaim upon its release many critics praised the game for its world and immersive writing, along with the strategic combat, and also said that it is a worthy successor to the games it was inspired by. The objective of the game is to find out what caused their awakening and how to solve the hollowborn problem. During the beginning of the game, the protagonist experiences an awakening of power due to a disastrous supernatural event, discovering they are a "Watcher": a person who can see past lives and interact with souls. ![]() The infants in the Dyrwood are plagued by a recent phenomenon in which they become "hollowborn" upon birth, meaning they are born with no soul. The game takes place in the fantasy world of Eora, mainly inside the nation of Dyrwood. The campaign raised over US$4 million, which was the highest funded video game at the time. Obsidian started a crowdfunding campaign on Kickstarter for it in September 2012. The game is a spiritual successor to the Baldur's Gate and Icewind Dale series, along with Planescape: Torment. It was released for Microsoft Windows, OS X, and Linux on March 26, 2015. Pillars of Eternity is a role-playing video game developed by Obsidian Entertainment and published by Paradox Interactive. 8/18/2023 0 Comments Yelp carpet cleaning troy il4,5 This population of people with high risk of cardiovascular and“ Carmelina encouraged us to invest in growth and helped us build a foundation for long-term success. Find more prominent pieces of nude painting (nu) at – best visual art database.About CARMELINA® 4,5 The study was designed to assess the effect of linagliptin (5mg once daily) compared to placebo (both added to standard of care) on cardiovascular outcomes in adults with type 2 diabetes and high cardiovascular risk, the majority of whom also had kidney disease. The result – tremendous growth throughout the partnership that has enabled us to achieve our strategic vision while preserving the authenticity and quality for which Hayabusa is known.”‘Carmelina’ was created in 1903 by Henri Matisse in Post-Impressionism style. The result – tremendous growth throughout the partnership that has enabled us to achieve our strategic vision while preserving the authenticity and quality for which Hayabusa is known.”Carmelina Beach Resort Phuoc Thuan, Xuyen Moc, Ba Ria – Vung Tau Tel: (84-254) 377 99 77 Fax: (84-254) 378 22 33 Email: Sales & Marketing OfficeHere is a series of TV reviews for the Broadway Musical "Carmelina." To say they were.not positive.is an understatement (when the first line of the first.“ Carmelina encouraged us to invest in growth and helped us build a foundation for long-term success. SOLD MAR 21, 2023.Carmelina 'e.San Marzano® Italian Crushed Tomatoes in Heavy Puree Carmelina 'e.San Marzano® Italian Tomato Puree (Passata) Carmelina Brands® Italian Borlotti (Cranberry) Beans“ Carmelina encouraged us to invest in growth and helped us build a foundation for long-term success. 2831 Delaware Ave, Santa Monica, CA 90404. SOLD MAR 30, 2023.Nearby homes similar to 1760 S Carmelina Ave have recently sold between $1M to $3M at an average of $950 per square foot. 3113 Virginia Ave, Santa Monica, CA 90404. Nearby homes similar to 1760 S Carmelina Ave have recently sold between $1M to $3M at an average of $950 per square foot. 1563 S Carmelina Ave is located in Los Angeles, the 90025 zipcode, and the Los Angeles Unified School District.Nearby Recently Sold Homes. 1563 S Carmelina Ave is a 1962 square foot property with 4 bedrooms and 2.5 bathrooms. Try the fried calamari or the spicy shrimp to start out your meal at Carmelina s North End. Carmelina s North End offers takeout services as well as an area available to rent for private parties and corporate events. 4,5 This population of people with high risk of cardiovascular andThe restaurant has a full bar including an extensive wine selection which includes both domestic and imported wines from Italy. ![]() After a median 2.2-year follow-up of 6979 participants, patients allocated to linagliptin demonstrated no increase in the risk of 3P-MACE versus placebo: hazard ratio (HR) 1.About CARMELINA® 4,5 The study was designed to assess the effect of linagliptin (5mg once daily) compared to placebo (both added to standard of care) on cardiovascular outcomes in adults with type 2 diabetes and high cardiovascular risk, the majority of whom also had kidney disease. ![]() After a median 2.2-year follow-up of 6979 participants, patients allocated to linagliptin demonstrated no increase in the risk of 3P-MACE versus placebo: hazard ratio (HR) 1.The CARMELINA trial was a randomized, placebo-controlled, multicenter non-inferiority trial of adults with type 2 diabetes mellitus (T2DM) and elevated CV and renal risk. ![]() The CARMELINA trial was a randomized, placebo-controlled, multicenter non-inferiority trial of adults with type 2 diabetes mellitus (T2DM) and elevated CV and renal risk. Offered in multiple denominations starting at $25. Carmelina's gift cards are the perfect gift for friends and family. 8/18/2023 0 Comments Pixel 3 starcraft ii wallpaperSimilarly, the number of people employed in e-sports, such as professional gamers, commentators, and coaching staff, continues to increase. Numerous competitions related to these games are held and broadcast. Real-time strategy games such as StarCraft, StarCraft Ⅱ, and MOBA games such as League of Legends and Dota 2 are leading the growth of the gaming industry. Various genres such as real-time strategy games, first-person shooter games (FPS), role-playing games (RPG), and multiplayer online battle arenas (MOBA) have proven especially popular. The gaming industry has grown to such an extent in popularity that one segment of it has been recognized as a new competition category, e-sports. The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.Ĭompeting interests: The authors have declared that no competing interests exist. IB was supported by the Brain Korea 21 FOUR, Ministry of Science and ICT in Korea under the ITRC support program (IITP-749), and the Ministry of Culture, Sports and Tourism and Korea Creative Content Agency (R2019020067). ![]() įunding: SBK was supported by a National Research Foundation of Korea grant funded by the MSIT (NRF-2019R1A4A1024732). This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.ĭata Availability: The dataset used in this study is available from the following website. Received: AugAccepted: FebruPublished: March 3, 2022Ĭopyright: © 2022 Baek, Kim. PLoS ONE 17(3):Įditor: Jean-Christophe Nebel, Kingston University, UNITED KINGDOM We verified the usefulness of our methodology on a 3D-ResNet with a gradient class activation map linked to a StarCraft Ⅱ replay dataset.Ĭitation: Baek I, Kim SB (2022) 3-Dimensional convolutional neural networks for predicting StarCraft Ⅱ results and extracting key game situations. We then proved that the proposed method outperforms by comparing 2D-residual networks (2D-ResNet) using only one time-point information and 3D-ResNet with multiple time-point information. Second, we used gradient-weighted class activation mapping to extract information defining the key situations that significantly influenced the outcomes of the game. ![]() First, we trained a result prediction model using 3D-residual networks (3D-ResNet) and replay data to improve prediction performance by utilizing in-game spatiotemporal information. We used replay data from StarCraft Ⅱ that is similar to video data providing continuous multiple images. ![]() In this study, we propose a methodology to predict outcomes and to identify information about the turning points that determine outcomes in StarCraft Ⅱ, one of the most popular real-time strategy games. However, previous studies have mainly focused on predicting game results. The creation of winning strategies requires accurately analyzing previous games therefore, it is important to be able to identify the key situations that determined the outcomes of those games. In real-time strategy games, players collect resources, control various units, and create strategies to win. 8/18/2023 0 Comments Sequence diagram visio![]()
8/18/2023 0 Comments Who created among us![]() ![]() They now plan to gradually expand Among Us with the ideas they had for the sequel.Ĭurrently, the studio is hiring more people.They are fixing server issues, adding new regions. Will the game still be popular when it arrives? The team decided not to risk it. On September 23rd, 2020, however, the studio cancelled Among Us 2 when they realized that making a sequel would mean that players would have to wait several months or years for the new content. Moreover, adding further content, without breaking the game, was too challenging. On August 18th, 2020, InnerSloth announced that Among Us was never meant to handle the big numbers of concurrent players. These numbers convinced the team to start developing Among Us 2. On september 29th, the concurrent player count reached 3.8 million. That’s up from 10 million downloads it had on September 3rd.Īmong Us videos hit 4 billion views on YouTube.ġ.5 million concurrent users played the game across all platforms on September 5th. The streamer Sodapoppin started playing the game in the middle of July 2020 broadcasting it to millions.īy the end of September 2020, the game has hit over 100 million downloads on Google Play. ![]() Later that year, the developers decided to do a Steam Summer Sale, and that’s when Among Us started to go viral. Each of the two days of the daily deal period produced an entire month of sales that persisted over the next months. ![]() In February 2020, Steam reached out to the team for a daily deal on the storepage which InnerSloth took. A UK-streamer called Kaif and his friends started streaming the title generating a new wave of European players, especially on Steam. Yet again, the streaming world stopped the team from abandoning the game. The third map, called Polus, was added on November 12th, 2019Īfter that, the studio decided that Among Us was now a complete game and no new content should be added. On August 8th, 2019, they released the second map Mira HQ. This prompted InnerSloth to add more content. However, in early 2019, the game was discovered by streamers who quickly made it a hit on YouTube.īy May 2019, Among Us hit 1 million downloads. Their feedback helped the devs further improve the game. Sadly, Among Us was barely making any money. That’s when the team decided to abandon their game and try something new. Thousands of players played the title by the end of 2018. On November 16th, 2018, Among Us came out on Steam, and the team now considered the game to be out of beta. In August 2018, the studio rolled out an online multiplayer beta version of the game on Itch.io. With online matches enabled, they could now implement sound effects. It also didn’t perform quite well, but the feedback from mobile players convinced InnerSloth to implement online multiplayer. In June 2018, the team launched an open beta on mobile. This version of the game also featured one map only. Since players had to be in the same room, sounds could have given away what each of them was doing. Moreover, at that time, the game didn’t have any sound effects. Originally, Among Us was a local multiplayer game, and it broke every time players joined the lobby. All the artwork and animations were done with Adobe Animate, formerly known as Flash. The failure of Deitied convinced the team to start developing a new game. They decided to build it on the Unity engine since it was already familiar to them from their previous title. Nevertheless, after spending a week rebuilding old assets and iterating on the concept, the team realized the game simply wasn’t that interesting. The development went on until October 2017, when Forest quit his full-time job at Microsoft to fully focus on Deitied. And to their suprise, it got greenlit in June 2016. Players, however, immediately were frustrated with the game’s many flaws as the build was essentially work in progress. The trio submitted the playable build to Steam Greenlight. That’s when Amy joined the team to help with the artwork. It was a local-multiplayer, twin-stick deathmatch game where players would gain favor with gods each round or be punished by them. In December 2015, Marcus and Forest started working on a project titled Deitied. Their next project took three months. It was a mobile game titled Dig2China! which came out in January 2015. Their first project was something the devs themselves describe as “ Nuclear Throne, but not good.” So, after a year of development, they dropped it. The team that today consists of designer/artist Marcus Bromander, programmer Forest Willard, and artist Amy Liu, started as a duo of Marcus and Forest. Design patents were filed on 20 April 1998 and 4 March 1999. Design work commenced in mid-1994, with the final design being approved in December 1995 by the executive board. In 1994, development began on the W203 C-Class. Styling themes were carried over from the previous W201 series, but the new series had a smoother and rounder design than the last generation of compact Mercedes, with styling cues from the W124 E-Class (short, high trunk and taller tail lights), W140 S-Class (front end), and R129 SL-Class (headlights).ĭuring the 19 Formula 1 season, the C36 AMG served as the sport's Safety Car. The C-Class sedan was the company's entry-level model up until 1997 when Mercedes launched the A-Class. The first C-Class (W202) sedan was manufactured on 1 June 1993. In May 1993, the first generation W202 C-Class was introduced as a replacement for the 190. Rough prototypes went into testing in 1989, with first production design prototypes commencing trial in 1990. Design work began in 1987, with the final design by Murat Günak selected in 1989 and the production design by Olivier Boulay delayed in January 1990, finally being patented on 19 December 1990. In October 1986, three years into Mercedes-Benz 190 (W201)'s production run, work began on a successor. It remained in production until 2011 when a new W204 C-Class coupé replaced it for the 2012 model year. Initially available in sedan and a station wagon configurations, a fastback coupé (SportCoupé) variant followed and was later renamed to Mercedes-Benz CLC-Class. The third generation (W204) was launched in 2007 while the current W206 generation was launched in 2021. The C-Class has been available with a " 4MATIC" four-wheel drive option since 2002. Introduced in 1993 as a replacement for the 190 (W201) range, the C-Class was the smallest model in the marque's line-up until the W168 A-Class arrived in 1997. The Mercedes-Benz C-Class is a series of compact executive cars produced by Mercedes-Benz Group AG. ![]() Front-engine, rear-wheel-drive or all-wheel-drive ( 4MATIC) 8/17/2023 0 Comments Update itunes on pcThese records are stored with IP address, a random unique identifier (where that arises), and Apple ID when you are signed in to the App Store or other Apple online stores. To find ways to improve the stores, we use information about your browsing, purchases, searches, and downloads. ![]() The scores are stored for a fixed time on our servers. The submissions are designed so Apple cannot learn the real values on your device.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |